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Fallback to the dummy audio driver if no other driver works
Fix this issue https://github.com/godotengine/godot/issues/1684
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13 changed files with 53 additions and 83 deletions
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@ -440,12 +440,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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visual_server = memnew(VisualServerRaster(rasterizer));
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visual_server->init();
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/*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
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ERR_PRINT("Initializing audio failed.");
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}*/
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// AudioDriverManagerSW::initialize(p_audio_driver);
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print_line("Init SM");
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