Change ".." punctuation for "..." in editor strings (#16507)

(cherry picked from commit 1c419531a0)
This commit is contained in:
Hugo Locurcio 2018-04-22 19:36:01 +02:00 committed by Rémi Verschelde
parent e09170dffa
commit 403f7dc35f
39 changed files with 203 additions and 203 deletions

View file

@ -1478,7 +1478,7 @@ void ShaderGraphView::_create_node(int p_id) {
case ShaderGraph::NODE_XFORM_CONST: {
gn->set_title("XForm");
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->set_text("edit...");
edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
@ -2289,7 +2289,7 @@ void ShaderGraphView::_create_node(int p_id) {
le->set_text(graph->input_node_get_name(type,p_id));
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->set_text("edit...");
edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
gn->add_child(edit);
gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
@ -2310,7 +2310,7 @@ void ShaderGraphView::_create_node(int p_id) {
tex->set_mouse_filter(MOUSE_FILTER_PASS);
tex->set_texture(graph->texture_input_node_get_value(type,p_id));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->set_text("edit...");
edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
gn->add_child(edit);
@ -2345,7 +2345,7 @@ void ShaderGraphView::_create_node(int p_id) {
le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
edit->set_text("edit...");
edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
gn->add_child(edit);