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[HTML5] Fix HTTPClient request_raw.
Now send data according to the spec, properly handle null data. Simplify JS code since we are at it.
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3 changed files with 19 additions and 30 deletions
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@ -82,31 +82,13 @@ const GodotHTTPRequest = {
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GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
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},
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godot_xhr_send_null__sig: 'vi',
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godot_xhr_send_null: function (xhrId) {
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GodotHTTPRequest.requests[xhrId].send();
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},
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godot_xhr_send_string__sig: 'vii',
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godot_xhr_send_string: function (xhrId, strPtr) {
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if (!strPtr) {
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GodotRuntime.error('Failed to send string per XHR: null pointer');
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return;
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godot_xhr_send__sig: 'viii',
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godot_xhr_send: function (xhrId, p_ptr, p_len) {
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let data = null;
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if (p_ptr && p_len) {
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data = GodotRuntime.heapCopy(HEAP8, p_ptr, p_len);
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}
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GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
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},
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godot_xhr_send_data__sig: 'viii',
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godot_xhr_send_data: function (xhrId, ptr, len) {
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if (!ptr) {
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GodotRuntime.error('Failed to send data per XHR: null pointer');
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return;
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}
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if (len < 0) {
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GodotRuntime.error('Failed to send data per XHR: buffer length less than 0');
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return;
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}
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GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
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GodotHTTPRequest.requests[xhrId].send(data);
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},
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godot_xhr_abort__sig: 'vi',
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