Use Math::abs to avoid ambiguity with integer abs

This commit is contained in:
Marc Gilleron 2025-04-14 23:54:07 +02:00
parent 215acd52e8
commit 40b5468c6d

View file

@ -143,7 +143,7 @@ struct [[nodiscard]] Quaternion {
Vector3 n0 = p_v0.normalized();
Vector3 n1 = p_v1.normalized();
real_t d = n0.dot(n1);
if (abs(d) > ALMOST_ONE) {
if (Math::abs(d) > ALMOST_ONE) {
if (d >= 0) {
return; // Vectors are same.
}