mirror of
https://github.com/godotengine/godot.git
synced 2025-10-31 21:51:22 +00:00
Fallback to linear color texture when using 2D HDR and MSDF font
This commit is contained in:
parent
c495eb5102
commit
40d70bf9b8
4 changed files with 7 additions and 7 deletions
|
|
@ -348,7 +348,7 @@ void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) {
|
|||
|
||||
////////////////////
|
||||
|
||||
void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size) {
|
||||
void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data) {
|
||||
if (p_texture == RID()) {
|
||||
p_texture = default_canvas_texture;
|
||||
}
|
||||
|
|
@ -363,7 +363,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
|
|||
bool use_normal;
|
||||
bool use_specular;
|
||||
|
||||
bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, bool(push_constant.flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR), uniform_set, size, specular_shininess, use_normal, use_specular);
|
||||
bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, bool(push_constant.flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR), uniform_set, size, specular_shininess, use_normal, use_specular, p_texture_is_data);
|
||||
//something odd happened
|
||||
if (!success) {
|
||||
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
|
||||
|
|
@ -507,7 +507,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
|
|||
|
||||
//bind textures
|
||||
|
||||
_bind_canvas_texture(p_draw_list, rect->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
|
||||
_bind_canvas_texture(p_draw_list, rect->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size, bool(rect->flags & CANVAS_RECT_MSDF));
|
||||
|
||||
Rect2 src_rect;
|
||||
Rect2 dst_rect;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue