mirror of
https://github.com/godotengine/godot.git
synced 2025-10-25 10:44:26 +00:00
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
This commit is contained in:
parent
bf64df4427
commit
411ee71b4d
297 changed files with 5445 additions and 5443 deletions
|
|
@ -1166,8 +1166,8 @@ VisualScriptNodeInstance* VisualScriptBuiltinFunc::instance(VisualScriptInstance
|
|||
|
||||
void VisualScriptBuiltinFunc::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("set_func","which"),&VisualScriptBuiltinFunc::set_func);
|
||||
ClassDB::bind_method(_MD("get_func"),&VisualScriptBuiltinFunc::get_func);
|
||||
ClassDB::bind_method(D_METHOD("set_func","which"),&VisualScriptBuiltinFunc::set_func);
|
||||
ClassDB::bind_method(D_METHOD("get_func"),&VisualScriptBuiltinFunc::get_func);
|
||||
|
||||
String cc;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue