mirror of
https://github.com/godotengine/godot.git
synced 2025-10-22 17:33:33 +00:00
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
This commit is contained in:
parent
bf64df4427
commit
411ee71b4d
297 changed files with 5445 additions and 5443 deletions
|
@ -156,7 +156,7 @@ Variant JavaScript::eval(const String& p_code, bool p_use_global_exec_context) {
|
|||
|
||||
void JavaScript::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
|
||||
ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
|
||||
}
|
||||
|
||||
JavaScript::JavaScript() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue