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Rename remaining WinRT references to UWP
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b113c7b7a3
commit
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18 changed files with 169 additions and 169 deletions
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@ -53,7 +53,7 @@ using namespace Windows::System;
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using namespace Windows::System::Threading::Core;
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using namespace Microsoft::WRL;
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using namespace GodotWinRT;
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using namespace GodotUWP;
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// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
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inline float ConvertDipsToPixels(float dips, float dpi)
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@ -63,7 +63,7 @@ inline float ConvertDipsToPixels(float dips, float dpi)
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}
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// Implementation of the IFrameworkViewSource interface, necessary to run our app.
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ref class GodotWinrtViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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ref class GodotUWPViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
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@ -76,7 +76,7 @@ public:
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[Platform::MTAThread]
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int main(Platform::Array<Platform::String^>^)
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{
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auto godotApplicationSource = ref new GodotWinrtViewSource();
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auto godotApplicationSource = ref new GodotUWPViewSource();
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CoreApplication::Run(godotApplicationSource);
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return 0;
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}
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@ -105,7 +105,7 @@ void App::Initialize(CoreApplicationView^ applicationView)
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// Information about the Suspending and Resuming event handlers can be found here:
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// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
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os = new OSWinrt;
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os = new OSUWP;
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}
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@ -157,7 +157,7 @@ void App::SetWindow(CoreWindow^ p_window)
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unsigned int argc;
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char** argv = get_command_line(&argc);
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Main::setup("winrt", argc, argv, false);
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Main::setup("uwp", argc, argv, false);
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// The CoreWindow has been created, so EGL can be initialized.
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ContextEGL* context = memnew(ContextEGL(window));
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@ -431,7 +431,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
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void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args, Windows::UI::Core::CharacterReceivedEventArgs^ char_args)
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{
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OSWinrt::KeyEvent ke;
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OSUWP::KeyEvent ke;
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InputModifierState mod;
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mod.meta = false;
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@ -445,14 +445,14 @@ void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windo
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if (key_args != nullptr) {
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ke.type = OSWinrt::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
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ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
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ke.unicode = 0;
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ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
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ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
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} else {
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ke.type = OSWinrt::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
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ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
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ke.unicode = char_args->KeyCode;
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ke.scancode = 0;
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ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
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