Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -1217,7 +1217,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
p_node->connect(SceneStringName(tree_exiting), callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
}
void EditorSelection::remove_node(Node *p_node) {
@ -1234,7 +1234,7 @@ void EditorSelection::remove_node(Node *p_node) {
}
selection.erase(p_node);
p_node->disconnect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed));
p_node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &EditorSelection::_node_removed));
}
bool EditorSelection::is_selected(Node *p_node) const {