Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -32,6 +32,7 @@
#include "editor/code_editor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
@ -95,8 +96,8 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
CodeEdit *code_edit = memnew(CodeEdit);
code_edit->set_editable(false);
code_edit->set_syntax_highlighter(syntax_highlighter);
code_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts"));
code_edit->add_theme_font_override("font", get_theme_font("source", EditorStringName(EditorFonts)));
code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", EditorStringName(EditorFonts)));
code_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6));
// Appearance: Caret