Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -107,7 +107,7 @@ void EditorDebuggerSession::detach_debugger() {
debugger->disconnect("started", callable_mp(this, &EditorDebuggerSession::_started));
debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
debugger->disconnect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away));
debugger->disconnect(SceneStringName(tree_exited), callable_mp(this, &EditorDebuggerSession::_debugger_gone_away));
for (Control *tab : tabs) {
debugger->remove_debugger_tab(tab);
}
@ -126,7 +126,7 @@ EditorDebuggerSession::EditorDebuggerSession(ScriptEditorDebugger *p_debugger) {
debugger->connect("started", callable_mp(this, &EditorDebuggerSession::_started));
debugger->connect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
debugger->connect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
debugger->connect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT);
debugger->connect(SceneStringName(tree_exited), callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT);
}
EditorDebuggerSession::~EditorDebuggerSession() {