mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	Use Core/Scene stringnames consistently
This commit is contained in:
		
							parent
							
								
									de196227e1
								
							
						
					
					
						commit
						413c11357d
					
				
					 214 changed files with 650 additions and 765 deletions
				
			
		|  | @ -107,7 +107,7 @@ void EditorDebuggerSession::detach_debugger() { | |||
| 	debugger->disconnect("started", callable_mp(this, &EditorDebuggerSession::_started)); | ||||
| 	debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped)); | ||||
| 	debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked)); | ||||
| 	debugger->disconnect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away)); | ||||
| 	debugger->disconnect(SceneStringName(tree_exited), callable_mp(this, &EditorDebuggerSession::_debugger_gone_away)); | ||||
| 	for (Control *tab : tabs) { | ||||
| 		debugger->remove_debugger_tab(tab); | ||||
| 	} | ||||
|  | @ -126,7 +126,7 @@ EditorDebuggerSession::EditorDebuggerSession(ScriptEditorDebugger *p_debugger) { | |||
| 	debugger->connect("started", callable_mp(this, &EditorDebuggerSession::_started)); | ||||
| 	debugger->connect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped)); | ||||
| 	debugger->connect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked)); | ||||
| 	debugger->connect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT); | ||||
| 	debugger->connect(SceneStringName(tree_exited), callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT); | ||||
| } | ||||
| 
 | ||||
| EditorDebuggerSession::~EditorDebuggerSession() { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 kobewi
						kobewi