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Use Core/Scene stringnames consistently
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de196227e1
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214 changed files with 650 additions and 765 deletions
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@ -47,7 +47,6 @@
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#include "scene/resources/3d/concave_polygon_shape_3d.h"
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#include "scene/resources/3d/convex_polygon_shape_3d.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "scene/scene_string_names.h"
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void MeshInstance3DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@ -607,7 +606,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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add_child(debug_uv_dialog);
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debug_uv = memnew(Control);
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debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
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debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
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debug_uv->connect(SceneStringName(draw), callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
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debug_uv_dialog->add_child(debug_uv);
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}
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