Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -2222,7 +2222,7 @@ void ScriptTextEditor::_enable_code_editor() {
code_editor->get_text_editor()->connect("gutter_added", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
code_editor->get_text_editor()->connect("gutter_removed", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
code_editor->get_text_editor()->connect("gutter_clicked", callable_mp(this, &ScriptTextEditor::_gutter_clicked));
code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
code_editor->show_toggle_scripts_button();
_update_gutter_indexes();