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Use Core/Scene stringnames consistently
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de196227e1
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413c11357d
214 changed files with 650 additions and 765 deletions
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@ -2222,7 +2222,7 @@ void ScriptTextEditor::_enable_code_editor() {
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code_editor->get_text_editor()->connect("gutter_added", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
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code_editor->get_text_editor()->connect("gutter_removed", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
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code_editor->get_text_editor()->connect("gutter_clicked", callable_mp(this, &ScriptTextEditor::_gutter_clicked));
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code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
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code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
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code_editor->show_toggle_scripts_button();
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_update_gutter_indexes();
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