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Use Core/Scene stringnames consistently
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parent
de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
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@ -130,15 +130,15 @@ void VSGraphNode::draw_port(int p_slot_index, Point2i p_pos, bool p_left, const
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void VSRerouteNode::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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connect("mouse_entered", callable_mp(this, &VSRerouteNode::_on_mouse_entered));
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connect("mouse_exited", callable_mp(this, &VSRerouteNode::_on_mouse_exited));
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connect(SceneStringName(mouse_entered), callable_mp(this, &VSRerouteNode::_on_mouse_entered));
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connect(SceneStringName(mouse_exited), callable_mp(this, &VSRerouteNode::_on_mouse_exited));
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} break;
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case NOTIFICATION_DRAW: {
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Vector2 offset = Vector2(0, -16);
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Color drag_bg_color = get_theme_color(SNAME("drag_background"), SNAME("VSRerouteNode"));
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draw_circle(get_size() * 0.5 + offset, 16, Color(drag_bg_color, selected ? 1 : icon_opacity));
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Ref<Texture2D> icon = get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons"));
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Ref<Texture2D> icon = get_editor_theme_icon(SNAME("ToolMove"));
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Point2 icon_offset = -icon->get_size() * 0.5 + get_size() * 0.5 + offset;
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draw_texture(icon, icon_offset, Color(1, 1, 1, selected ? 1 : icon_opacity));
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} break;
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@ -292,8 +292,8 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
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button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
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Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button);
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if (!button->is_connected("draw", ce)) {
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button->connect("draw", ce.bind(button, p_value));
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if (!button->is_connected(SceneStringName(draw), ce)) {
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button->connect(SceneStringName(draw), ce.bind(button, p_value));
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}
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} break;
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case Variant::BOOL: {
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@ -816,7 +816,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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parameter_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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parameter_name->set_text(parameter->get_parameter_name());
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parameter_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id));
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parameter_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id));
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parameter_name->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id));
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if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
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hb = memnew(HBoxContainer);
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@ -1128,7 +1128,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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name_box->set_text(name_left);
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name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, j), CONNECT_DEFERRED);
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name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, j, false), CONNECT_DEFERRED);
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name_box->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, j, false), CONNECT_DEFERRED);
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
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@ -1170,7 +1170,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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name_box->set_text(name_right);
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name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED);
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name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED);
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name_box->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED);
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OptionButton *type_box = memnew(OptionButton);
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hb->add_child(type_box);
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@ -1414,7 +1414,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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expression_box->set_context_menu_enabled(false);
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expression_box->set_draw_line_numbers(true);
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expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out).bind(expression_box, p_id));
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expression_box->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_expression_focus_out).bind(expression_box, p_id));
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}
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}
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@ -2285,7 +2285,7 @@ void VisualShaderEditor::_draw_color_over_button(Object *p_obj, Color p_color) {
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return;
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}
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Ref<StyleBox> normal = get_theme_stylebox(SNAME("normal"), SNAME("Button"));
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Ref<StyleBox> normal = get_theme_stylebox(CoreStringName(normal), SNAME("Button"));
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button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
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}
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@ -6068,10 +6068,10 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false));
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graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2()));
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graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
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graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
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graph->connect(SceneStringName(gui_input), callable_mp(this, &VisualShaderEditor::_graph_gui_input));
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graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
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graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
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graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed));
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graph->connect(SceneStringName(visibility_changed), callable_mp(this, &VisualShaderEditor::_visibility_changed));
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_UINT);
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@ -6274,7 +6274,7 @@ VisualShaderEditor::VisualShaderEditor() {
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node_filter = memnew(LineEdit);
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filter_hb->add_child(node_filter);
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node_filter->connect("text_changed", callable_mp(this, &VisualShaderEditor::_member_filter_changed));
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node_filter->connect("gui_input", callable_mp(this, &VisualShaderEditor::_sbox_input));
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node_filter->connect(SceneStringName(gui_input), callable_mp(this, &VisualShaderEditor::_sbox_input));
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node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
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node_filter->set_placeholder(TTR("Search"));
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@ -6419,7 +6419,7 @@ VisualShaderEditor::VisualShaderEditor() {
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frame_title_change_popup->add_child(frame_title_change_edit);
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frame_title_change_edit->reset_size();
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frame_title_change_popup->reset_size();
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frame_title_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_frame_title_popup_focus_out));
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frame_title_change_popup->connect(SceneStringName(focus_exited), callable_mp(this, &VisualShaderEditor::_frame_title_popup_focus_out));
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frame_title_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_frame_title_popup_hide));
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add_child(frame_title_change_popup);
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