mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Use Core/Scene stringnames consistently
This commit is contained in:
parent
de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
|
@ -387,7 +387,7 @@ void ScreenSelect::_bind_methods() {
|
|||
void ScreenSelect::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_READY: {
|
||||
connect("gui_input", callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
|
||||
connect(SceneStringName(gui_input), callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
|
||||
} break;
|
||||
case NOTIFICATION_THEME_CHANGED: {
|
||||
set_icon(get_editor_theme_icon("MakeFloating"));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue