Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -37,7 +37,8 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
if (codegen.function_node && codegen.function_node->is_static) {
@ -2235,7 +2236,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
} else {
if (p_for_ready) {
func_name = "_ready";
func_name = SceneStringName(_ready);
} else {
func_name = "@implicit_new";
}