Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -51,8 +51,8 @@ void Popup::_initialize_visible_parents() {
parent_window = parent_window->get_parent_visible_window();
if (parent_window) {
visible_parents.push_back(parent_window);
parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
parent_window->connect(SceneStringName(focus_entered), callable_mp(this, &Popup::_parent_focused));
parent_window->connect(SceneStringName(tree_exited), callable_mp(this, &Popup::_deinitialize_visible_parents));
}
}
}
@ -61,8 +61,8 @@ void Popup::_initialize_visible_parents() {
void Popup::_deinitialize_visible_parents() {
if (is_embedded()) {
for (Window *parent_window : visible_parents) {
parent_window->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
parent_window->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
parent_window->disconnect(SceneStringName(focus_entered), callable_mp(this, &Popup::_parent_focused));
parent_window->disconnect(SceneStringName(tree_exited), callable_mp(this, &Popup::_deinitialize_visible_parents));
}
visible_parents.clear();