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Use Core/Scene stringnames consistently
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de196227e1
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214 changed files with 650 additions and 765 deletions
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@ -52,7 +52,7 @@ void CanvasLayer::set_visible(bool p_visible) {
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}
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visible = p_visible;
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emit_signal(SNAME("visibility_changed"));
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emit_signal(SceneStringName(visibility_changed));
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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