Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -52,7 +52,7 @@ void CanvasLayer::set_visible(bool p_visible) {
}
visible = p_visible;
emit_signal(SNAME("visibility_changed"));
emit_signal(SceneStringName(visibility_changed));
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));