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Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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116 changed files with 302 additions and 214 deletions
123
editor/gui/editor_toaster.h
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editor/gui/editor_toaster.h
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/**************************************************************************/
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/* editor_toaster.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_TOASTER_H
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#define EDITOR_TOASTER_H
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#include "core/string/ustring.h"
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#include "core/templates/local_vector.h"
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#include "scene/gui/box_container.h"
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class Button;
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class PanelContainer;
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class EditorToaster : public HBoxContainer {
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GDCLASS(EditorToaster, HBoxContainer);
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public:
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enum Severity {
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SEVERITY_INFO = 0,
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SEVERITY_WARNING,
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SEVERITY_ERROR,
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};
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private:
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ErrorHandlerList eh;
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const int stylebox_radius = 3;
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Ref<StyleBoxFlat> info_panel_style_background;
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Ref<StyleBoxFlat> warning_panel_style_background;
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Ref<StyleBoxFlat> error_panel_style_background;
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Ref<StyleBoxFlat> info_panel_style_progress;
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Ref<StyleBoxFlat> warning_panel_style_progress;
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Ref<StyleBoxFlat> error_panel_style_progress;
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Button *main_button = nullptr;
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PanelContainer *disable_notifications_panel = nullptr;
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Button *disable_notifications_button = nullptr;
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VBoxContainer *vbox_container = nullptr;
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const int max_temporary_count = 5;
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struct Toast {
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Severity severity = SEVERITY_INFO;
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// Timing.
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real_t duration = -1.0;
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real_t remaining_time = 0.0;
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bool popped = false;
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// Messages
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String message;
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String tooltip;
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int count = 0;
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Label *message_label = nullptr;
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Label *message_count_label = nullptr;
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};
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HashMap<Control *, Toast> toasts;
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bool is_processing_error = false; // Makes sure that we don't handle errors that are triggered within the EditorToaster error processing.
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const double default_message_duration = 5.0;
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static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
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void _update_vbox_position();
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void _update_disable_notifications_button();
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void _auto_hide_or_free_toasts();
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void _draw_button();
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void _draw_progress(Control *panel);
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void _set_notifications_enabled(bool p_enabled);
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void _repop_old();
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void _popup_str(String p_message, Severity p_severity, String p_tooltip);
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void _close_button_theme_changed(Control *p_close_button);
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protected:
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static EditorToaster *singleton;
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static void _bind_methods();
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void _notification(int p_what);
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public:
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static EditorToaster *get_singleton();
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Control *popup(Control *p_control, Severity p_severity = SEVERITY_INFO, double p_time = 0.0, String p_tooltip = String());
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void popup_str(String p_message, Severity p_severity = SEVERITY_INFO, String p_tooltip = String());
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void close(Control *p_control);
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EditorToaster();
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~EditorToaster();
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};
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VARIANT_ENUM_CAST(EditorToaster::Severity);
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#endif // EDITOR_TOASTER_H
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