mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
		
							parent
							
								
									c151d3231f
								
							
						
					
					
						commit
						4154039832
					
				
					 116 changed files with 302 additions and 214 deletions
				
			
		|  | @ -40,7 +40,6 @@ | |||
| #include "core/version.h" | ||||
| #include "editor/debugger/editor_debugger_node.h" | ||||
| #include "editor/debugger/script_editor_debugger.h" | ||||
| #include "editor/editor_file_dialog.h" | ||||
| #include "editor/editor_help_search.h" | ||||
| #include "editor/editor_node.h" | ||||
| #include "editor/editor_paths.h" | ||||
|  | @ -49,6 +48,7 @@ | |||
| #include "editor/editor_settings.h" | ||||
| #include "editor/filesystem_dock.h" | ||||
| #include "editor/find_in_files.h" | ||||
| #include "editor/gui/editor_file_dialog.h" | ||||
| #include "editor/inspector_dock.h" | ||||
| #include "editor/node_dock.h" | ||||
| #include "editor/plugins/shader_editor_plugin.h" | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Yuri Sizov
						Yuri Sizov