Improve includes of EditorNode (and everything else)

Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
Yuri Sizov 2023-04-07 18:59:49 +02:00
parent c151d3231f
commit 4154039832
116 changed files with 302 additions and 214 deletions

View file

@ -35,12 +35,12 @@
#include "core/io/resource_saver.h"
#include "core/string/string_builder.h"
#include "editor/create_dialog.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_file_dialog.h"
static String _get_parent_class_of_script(String p_path) {
if (!ResourceLoader::exists(p_path, "Script")) {