mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Fix completion for global constants in shaders
This commit is contained in:
parent
2b4290609a
commit
4201af6649
1 changed files with 3 additions and 0 deletions
|
@ -9383,6 +9383,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
|
|||
}
|
||||
}
|
||||
|
||||
for (const KeyValue<StringName, ShaderNode::Constant> &E : shader->constants) {
|
||||
matches.insert(E.key, ScriptCodeCompletionOption::KIND_CONSTANT);
|
||||
}
|
||||
for (const KeyValue<StringName, ShaderNode::Varying> &E : shader->varyings) {
|
||||
matches.insert(E.key, ScriptCodeCompletionOption::KIND_VARIABLE);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue