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Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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57 changed files with 146 additions and 145 deletions
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@ -536,7 +536,7 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
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return godot_js_display_touchscreen_is_available();
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}
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// Virtual Keybaord
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// Virtual Keyboard
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void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
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DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
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if (!ds || ds->input_text_callback.is_null()) {
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