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implement generic filename disambiguation
A static function is added to EditorNode which allows for filename disambiguation given a list of filenames and the corresponding list of absolute paths for those files. This function is then used to disambiguate scene and script tabs in the editor.
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3 changed files with 131 additions and 1 deletions
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@ -1731,6 +1731,19 @@ void ScriptEditor::_update_script_names() {
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sedata.push_back(sd);
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}
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Vector<String> disambiguated_script_names;
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Vector<String> full_script_paths;
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for (int j = 0; j < sedata.size(); j++) {
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disambiguated_script_names.append(sedata[j].name);
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full_script_paths.append(sedata[j].tooltip);
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}
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EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);
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for (int j = 0; j < sedata.size(); j++) {
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sedata.write[j].name = disambiguated_script_names[j];
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}
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EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
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if (eh) {
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String name = eh->get_class();
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