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Particle system is complete. Rejoice!
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16 changed files with 610 additions and 131 deletions
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@ -441,7 +441,7 @@ public:
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virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
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virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
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virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
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virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0;
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virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
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virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
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virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
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virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
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