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	Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader
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					 1 changed files with 8 additions and 0 deletions
				
			
		|  | @ -56,6 +56,7 @@ | ||||||
| #include "scene/resources/font.h" | #include "scene/resources/font.h" | ||||||
| #include "scene/resources/mesh.h" | #include "scene/resources/mesh.h" | ||||||
| #include "scene/resources/packed_scene.h" | #include "scene/resources/packed_scene.h" | ||||||
|  | #include "scene/resources/visual_shader_nodes.h" | ||||||
| 
 | 
 | ||||||
| ///////////////////// Nil /////////////////////////
 | ///////////////////// Nil /////////////////////////
 | ||||||
| 
 | 
 | ||||||
|  | @ -3196,6 +3197,13 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) | ||||||
| 	Ref<ViewportTexture> vpt = p_resource; | 	Ref<ViewportTexture> vpt = p_resource; | ||||||
| 	if (vpt.is_valid()) { | 	if (vpt.is_valid()) { | ||||||
| 		r = Object::cast_to<Resource>(get_edited_object()); | 		r = Object::cast_to<Resource>(get_edited_object()); | ||||||
|  | 		if (Object::cast_to<VisualShaderNodeTexture>(r)) { | ||||||
|  | 			EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.\nUse a Texture2DParameter node instead and set the texture in the \"Shader Parameters\" tab.")); | ||||||
|  | 			emit_changed(get_edited_property(), Ref<Resource>()); | ||||||
|  | 			update_property(); | ||||||
|  | 			return; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		if (r && r->get_path().is_resource_file()) { | 		if (r && r->get_path().is_resource_file()) { | ||||||
| 			EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene.")); | 			EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene.")); | ||||||
| 			emit_changed(get_edited_property(), Ref<Resource>()); | 			emit_changed(get_edited_property(), Ref<Resource>()); | ||||||
|  |  | ||||||
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