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	Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader
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		|  | @ -56,6 +56,7 @@ | |||
| #include "scene/resources/font.h" | ||||
| #include "scene/resources/mesh.h" | ||||
| #include "scene/resources/packed_scene.h" | ||||
| #include "scene/resources/visual_shader_nodes.h" | ||||
| 
 | ||||
| ///////////////////// Nil /////////////////////////
 | ||||
| 
 | ||||
|  | @ -3196,6 +3197,13 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) | |||
| 	Ref<ViewportTexture> vpt = p_resource; | ||||
| 	if (vpt.is_valid()) { | ||||
| 		r = Object::cast_to<Resource>(get_edited_object()); | ||||
| 		if (Object::cast_to<VisualShaderNodeTexture>(r)) { | ||||
| 			EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture in a Texture2D node because the texture will not be bound to a scene.\nUse a Texture2DParameter node instead and set the texture in the \"Shader Parameters\" tab.")); | ||||
| 			emit_changed(get_edited_property(), Ref<Resource>()); | ||||
| 			update_property(); | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		if (r && r->get_path().is_resource_file()) { | ||||
| 			EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene.")); | ||||
| 			emit_changed(get_edited_property(), Ref<Resource>()); | ||||
|  |  | |||
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