Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named

Add methods to add submenus without using names
This commit is contained in:
Rémi Verschelde 2024-02-23 11:29:28 +01:00
commit 42a15bcc49
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GPG key ID: C3336907360768E1
21 changed files with 166 additions and 223 deletions

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@ -4209,18 +4209,15 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
if (selected_float_constant != -1) {
popup_menu->add_submenu_item(TTR("Float Constants"), "FloatConstants", int(NodeMenuOptions::FLOAT_CONSTANTS));
if (!constants_submenu) {
constants_submenu = memnew(PopupMenu);
constants_submenu->set_name("FloatConstants");
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
constants_submenu->add_item(float_constant_defs[i].name, i);
}
popup_menu->add_child(constants_submenu);
constants_submenu->connect("index_pressed", callable_mp(this, &VisualShaderEditor::_float_constant_selected));
}
popup_menu->add_submenu_node_item(TTR("Float Constants"), constants_submenu, int(NodeMenuOptions::FLOAT_CONSTANTS));
}
if (selected_constants.size() > 0) {