diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 95bb9e84550..0cb0fb93f7c 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -1233,6 +1233,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz"; actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz"; actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz"; + actions[VS::SHADER_SPATIAL].renames["BLOB_SHADOW"] = "blob_shadow_total"; //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";