From 76bdc0695d39c3ea07dbbd0b24c8f4ad9a7cceb9 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Fri, 14 Nov 2025 10:52:39 +0000 Subject: [PATCH] `BlobShadows` - Fix `GLES3` shader builtin The `BLOB_SHADOW` builtin wasn't registered with the shader compiler for GLES3. --- drivers/gles3/shader_compiler_gles3.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 95bb9e84550..0cb0fb93f7c 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -1233,6 +1233,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["CAMERA_POSITION_WORLD"] = "camera_matrix[3].xyz"; actions[VS::SHADER_SPATIAL].renames["CAMERA_DIRECTION_WORLD"] = "camera_inverse_matrix[3].xyz"; actions[VS::SHADER_SPATIAL].renames["NODE_POSITION_VIEW"] = "(camera_inverse_matrix * world_transform)[3].xyz"; + actions[VS::SHADER_SPATIAL].renames["BLOB_SHADOW"] = "blob_shadow_total"; //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";