mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 14:11:15 +00:00
C#: Add grouping attributes for properties.
This commit is contained in:
parent
8a1e598011
commit
431a28fe19
6 changed files with 127 additions and 0 deletions
|
|
@ -1,3 +1,4 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
|
@ -226,6 +227,9 @@ namespace Godot.SourceGenerators
|
|||
|
||||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
foreach (var groupingInfo in DetermineGroupingPropertyInfo(property.PropertySymbol))
|
||||
AppendGroupingPropertyInfo(source, groupingInfo);
|
||||
|
||||
var propertyInfo = DeterminePropertyInfo(context, typeCache,
|
||||
property.PropertySymbol, property.Type);
|
||||
|
||||
|
|
@ -237,6 +241,10 @@ namespace Godot.SourceGenerators
|
|||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
|
||||
foreach (var groupingInfo in DetermineGroupingPropertyInfo(field.FieldSymbol))
|
||||
AppendGroupingPropertyInfo(source, groupingInfo);
|
||||
|
||||
var propertyInfo = DeterminePropertyInfo(context, typeCache,
|
||||
field.FieldSymbol, field.Type);
|
||||
|
||||
|
|
@ -321,6 +329,21 @@ namespace Godot.SourceGenerators
|
|||
.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
|
||||
{
|
||||
source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
|
||||
.Append((int)VariantType.Nil)
|
||||
.Append(", name: \"")
|
||||
.Append(propertyInfo.Name)
|
||||
.Append("\", hint: (Godot.PropertyHint)")
|
||||
.Append((int)PropertyHint.None)
|
||||
.Append(", hintString: \"")
|
||||
.Append(propertyInfo.HintString)
|
||||
.Append("\", usage: (Godot.PropertyUsageFlags)")
|
||||
.Append((int)propertyInfo.Usage)
|
||||
.Append(", exported: true));\n");
|
||||
}
|
||||
|
||||
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
|
||||
{
|
||||
source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
|
||||
|
|
@ -338,6 +361,32 @@ namespace Godot.SourceGenerators
|
|||
.Append("));\n");
|
||||
}
|
||||
|
||||
private static IEnumerable<PropertyInfo> DetermineGroupingPropertyInfo(ISymbol memberSymbol)
|
||||
{
|
||||
foreach (var attr in memberSymbol.GetAttributes())
|
||||
{
|
||||
PropertyUsageFlags? propertyUsage = attr.AttributeClass?.ToString() switch
|
||||
{
|
||||
GodotClasses.ExportCategoryAttr => PropertyUsageFlags.Category,
|
||||
GodotClasses.ExportGroupAttr => PropertyUsageFlags.Group,
|
||||
GodotClasses.ExportSubgroupAttr => PropertyUsageFlags.Subgroup,
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (propertyUsage is null)
|
||||
continue;
|
||||
|
||||
if (attr.ConstructorArguments.Length > 0 && attr.ConstructorArguments[0].Value is string name)
|
||||
{
|
||||
string? hintString = null;
|
||||
if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
|
||||
hintString = attr.ConstructorArguments[1].Value?.ToString();
|
||||
|
||||
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static PropertyInfo? DeterminePropertyInfo(
|
||||
GeneratorExecutionContext context,
|
||||
MarshalUtils.TypeCache typeCache,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue