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Use best fit normals for storing screen space normals
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19 changed files with 207 additions and 41 deletions
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@ -773,7 +773,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(const RenderDataRD *p_ren
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if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(rb).is_valid()) {
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Size2 rtsize = texture_storage->render_target_get_size(render_target);
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copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false);
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copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(rb), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, false, RID(), false, false, false, true);
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}
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if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
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