Merge pull request #105267 from clayjohn/rd-mobile-pipelines

Pre-allocate more resources when screen textures are detected in the Mobile renderer
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Thaddeus Crews 2025-04-14 19:39:48 -05:00
commit 448f159c69
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@ -910,6 +910,14 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
global_pipeline_data_required.use_lightmaps = true;
}
if (global_surface_data.screen_texture_used || global_surface_data.depth_texture_used) {
if (rb_data.is_valid()) {
// Just called to create the framebuffer since we know we will need it later.
rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_RENDER_PASS);
}
global_pipeline_data_required.use_separate_post_pass = true;
}
_update_dirty_geometry_pipelines();
p_render_data->scene_data->emissive_exposure_normalization = -1.0;