Prevents TextureUniform in visual shaders from conversion to constant

This commit is contained in:
Yuri Roubinsky 2021-04-04 15:09:29 +03:00
parent cbf5408685
commit 44af52d62c
4 changed files with 37 additions and 1 deletions

View file

@ -1574,6 +1574,7 @@ public:
float get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1639,6 +1640,7 @@ public:
int get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1683,6 +1685,7 @@ public:
bool get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1724,6 +1727,7 @@ public:
Color get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1766,6 +1770,7 @@ public:
Vector3 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1808,6 +1813,7 @@ public:
Transform get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@ -1865,6 +1871,7 @@ public:
ColorDefault get_color_default() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
VisualShaderNodeTextureUniform();
};