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Renamed fixed_process to physics_process
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4f39ce32b9
commit
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75 changed files with 296 additions and 296 deletions
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@ -82,7 +82,7 @@ String VisualScriptYield::get_text() const {
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switch (yield_mode) {
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case YIELD_RETURN: return ""; break;
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case YIELD_FRAME: return "Next Frame"; break;
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case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
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case YIELD_PHYSICS_FRAME: return "Next Fixed Frame"; break;
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case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
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}
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@ -122,7 +122,7 @@ public:
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ret = STEP_EXIT_FUNCTION_BIT;
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break; //return the yield
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case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;
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case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree, "fixed_frame", Array()); break;
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case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); break;
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case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;
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}
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@ -190,7 +190,7 @@ void VisualScriptYield::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
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BIND_ENUM_CONSTANT(YIELD_FRAME);
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BIND_ENUM_CONSTANT(YIELD_FIXED_FRAME);
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BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
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BIND_ENUM_CONSTANT(YIELD_WAIT);
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}
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@ -597,7 +597,7 @@ static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
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void register_visual_script_yield_nodes() {
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame", create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
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VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
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