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Introduce 'drivers/apple_embedded' abstract platform for code reuse
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84 changed files with 6107 additions and 5411 deletions
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@ -406,7 +406,7 @@ namespace GodotTools.Export
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{
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if (platform == OS.Platforms.iOS && path.EndsWith(".dat", StringComparison.OrdinalIgnoreCase))
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{
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AddIosBundleFile(path);
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AddAppleEmbeddedPlatformBundleFile(path);
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}
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else
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{
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@ -453,7 +453,7 @@ namespace GodotTools.Export
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throw new InvalidOperationException("Failed to generate xcframework.");
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}
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AddIosEmbeddedFramework(xcFrameworkPath);
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AddAppleEmbeddedPlatformEmbeddedFramework(xcFrameworkPath);
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}
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}
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@ -82,7 +82,7 @@ namespace {
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String get_hostfxr_file_name() {
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#if defined(WINDOWS_ENABLED)
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return "hostfxr.dll";
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#elif defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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#elif defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED)
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return "libhostfxr.dylib";
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#else
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return "libhostfxr.so";
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