mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Don't add editor_sources
to vs_project when tools=no
`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail.
This commit is contained in:
parent
61c0cb712d
commit
45a1e7ff54
1 changed files with 2 additions and 1 deletions
|
@ -846,6 +846,7 @@ def generate_vs_project(env, num_jobs):
|
|||
add_to_vs_project(env, env.servers_sources)
|
||||
if env["tests"]:
|
||||
add_to_vs_project(env, env.tests_sources)
|
||||
if env["tools"]:
|
||||
add_to_vs_project(env, env.editor_sources)
|
||||
|
||||
for header in glob_recursive("**/*.h"):
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue