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Add a new HashSet template
* Intended to replace RBSet in most cases. * Optimized for iteration speed
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410893ad0f
commit
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243 changed files with 1400 additions and 662 deletions
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@ -664,7 +664,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
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return nullptr;
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}
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static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, RBSet<Ref<Script>> &r_scripts) {
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static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, HashSet<Ref<Script>> &r_scripts) {
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if (p_current->get_owner() != p_base && p_base != p_current) {
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return;
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}
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@ -686,7 +686,7 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
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ERR_FAIL_COND(!get_tree());
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RBSet<Ref<Script>> scripts;
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HashSet<Ref<Script>> scripts;
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Node *base = get_tree()->get_edited_scene_root();
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if (base) {
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@ -970,7 +970,7 @@ void ScriptTextEditor::_update_connected_methods() {
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}
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Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
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RBSet<StringName> methods_found;
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HashSet<StringName> methods_found;
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for (int i = 0; i < nodes.size(); i++) {
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List<Connection> connections;
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nodes[i]->get_signals_connected_to_this(&connections);
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