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Improve editor theme generation after the refactor
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17 changed files with 221 additions and 108 deletions
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@ -36,6 +36,7 @@
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#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/texture_rect.h"
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@ -52,7 +53,7 @@ void BoneMapperButton::fetch_textures() {
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set_offset(SIDE_BOTTOM, 0);
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// Hack to avoid handle color darkening...
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set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
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set_modulate(EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
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circle = memnew(TextureRect);
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circle->set_texture(get_editor_theme_icon(SNAME("BoneMapperHandleCircle")));
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