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Improve editor theme generation after the refactor
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17 changed files with 221 additions and 108 deletions
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@ -45,6 +45,7 @@
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/2d/sprite_2d.h"
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@ -3898,7 +3899,7 @@ void CanvasItemEditor::_update_editor_settings() {
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// to distinguish from the other key icons at the top. On a light theme,
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// the icon will be dark, so we need to lighten it before blending it
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// with the red color.
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const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
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const Color key_auto_color = EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
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key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
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animation_menu->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
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