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	Add "4D" to EditorPropertyNameProcessor
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		|  | @ -148,6 +148,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() { | |||
| 	// https://github.com/godotengine/godot-editor-l10n/blob/main/scripts/common.py
 | ||||
| 	capitalize_string_remaps["2d"] = "2D"; | ||||
| 	capitalize_string_remaps["3d"] = "3D"; | ||||
| 	capitalize_string_remaps["4d"] = "4D"; | ||||
| 	capitalize_string_remaps["aa"] = "AA"; | ||||
| 	capitalize_string_remaps["aabb"] = "AABB"; | ||||
| 	capitalize_string_remaps["adb"] = "ADB"; | ||||
|  |  | |||
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	 Aaron Franke
						Aaron Franke