Remove unimplemented OS.dump_memory_to_file() method

This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
This commit is contained in:
Hugo Locurcio 2022-02-25 14:27:31 +01:00
parent 462bb3bf32
commit 465c423abb
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
5 changed files with 0 additions and 19 deletions

View file

@ -190,10 +190,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
}
static Ref<FileAccess> _OSPRF;
static void _OS_printres(Object *p_obj) {

View file

@ -249,7 +249,6 @@ public:
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
virtual void dump_memory_to_file(const char *p_file);
virtual void dump_resources_to_file(const char *p_file);
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");