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Remove unimplemented OS.dump_memory_to_file() method
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
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5 changed files with 0 additions and 19 deletions
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@ -190,10 +190,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
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_stderr_enabled = p_enabled;
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}
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void OS::dump_memory_to_file(const char *p_file) {
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//Memory::dump_static_mem_to_file(p_file);
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}
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static Ref<FileAccess> _OSPRF;
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static void _OS_printres(Object *p_obj) {
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@ -249,7 +249,6 @@ public:
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virtual bool is_disable_crash_handler() const { return false; }
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virtual void initialize_debugging() {}
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virtual void dump_memory_to_file(const char *p_file);
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virtual void dump_resources_to_file(const char *p_file);
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virtual void print_resources_in_use(bool p_short = false);
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virtual void print_all_resources(String p_to_file = "");
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