Make all file access 64-bit (uint64_t)

This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Pedro J. Estébanez 2019-03-26 18:51:13 +01:00 committed by Rémi Verschelde
parent 9cc17a8439
commit 469fa47e06
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GPG key ID: C3336907360768E1
65 changed files with 326 additions and 342 deletions

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@ -79,7 +79,7 @@ public:
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
virtual size_t get_space_left();
virtual uint64_t get_space_left();
virtual String get_filesystem_type() const;