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[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
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9 changed files with 80 additions and 85 deletions
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@ -30,6 +30,9 @@
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#include "platform/javascript/display_server_javascript.h"
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#ifdef GLES3_ENABLED
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#include "drivers/gles3/rasterizer_gles3.h"
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#endif
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#include "platform/javascript/os_javascript.h"
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#include "servers/rendering/rasterizer_dummy.h"
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@ -50,14 +53,6 @@ DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
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}
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// Window (canvas)
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void DisplayServerJavaScript::focus_canvas() {
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godot_js_display_canvas_focus();
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}
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bool DisplayServerJavaScript::is_canvas_focused() {
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return godot_js_display_canvas_is_focused() != 0;
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}
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bool DisplayServerJavaScript::check_size_force_redraw() {
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return godot_js_display_size_update() != 0;
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}
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@ -141,11 +136,12 @@ void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_mo
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int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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DisplayServerJavaScript *ds = get_singleton();
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Point2 pos(p_x, p_y);
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Input::get_singleton()->set_mouse_position(pos);
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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ev->set_pressed(p_pressed);
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ev->set_position(Point2(p_x, p_y));
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ev->set_global_position(ev->get_position());
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers);
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@ -222,13 +218,15 @@ void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double
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return;
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}
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Point2 pos(p_x, p_y);
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Input::get_singleton()->set_mouse_position(pos);
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Ref<InputEventMouseMotion> ev;
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ev.instantiate();
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dom2godot_mod(ev, p_modifiers);
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ev->set_button_mask(input_mask);
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ev->set_position(Point2(p_x, p_y));
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ev->set_global_position(ev->get_position());
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ev->set_position(pos);
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ev->set_global_position(pos);
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ev->set_relative(Vector2(p_rel_x, p_rel_y));
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Input::get_singleton()->set_mouse_position(ev->get_position());
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@ -397,6 +395,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
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return MOUSE_MODE_VISIBLE;
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}
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Point2i DisplayServerJavaScript::mouse_get_position() const {
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return Input::get_singleton()->get_mouse_position();
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}
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// Wheel
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int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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if (!godot_js_display_canvas_is_focused()) {
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@ -580,7 +582,9 @@ void DisplayServerJavaScript::process_joypads() {
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Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() {
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Vector<String> drivers;
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drivers.push_back("dummy");
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#ifdef GLES3_ENABLED
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drivers.push_back("opengl3");
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#endif
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return drivers;
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}
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@ -678,40 +682,34 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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// Expose method for requesting quit.
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godot_js_os_request_quit_cb(request_quit_callback);
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RasterizerDummy::make_current(); // TODO OpenGL in Godot 4.0... or webgpu?
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#if 0
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EmscriptenWebGLContextAttributes attributes;
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emscripten_webgl_init_context_attributes(&attributes);
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attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
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attributes.antialias = false;
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ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
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#ifdef GLES3_ENABLED
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// TODO "vulkan" defaults to webgl2 for now.
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bool wants_webgl2 = p_rendering_driver == "opengl3" || p_rendering_driver == "vulkan";
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bool webgl2_init_failed = wants_webgl2 && !godot_js_display_has_webgl(2);
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if (wants_webgl2 && !webgl2_init_failed) {
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EmscriptenWebGLContextAttributes attributes;
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emscripten_webgl_init_context_attributes(&attributes);
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//attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
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attributes.alpha = true;
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attributes.antialias = false;
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attributes.majorVersion = 2;
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
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if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
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webgl2_init_failed = true;
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} else {
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RasterizerGLES3::make_current();
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}
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}
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bool gl_initialization_error = false;
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if (RasterizerGLES3::is_viable() == OK) {
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attributes.majorVersion = 1;
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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} else {
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gl_initialization_error = true;
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}
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
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if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your browser does not seem to support WebGL. Please update your browser version.",
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if (webgl2_init_failed) {
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OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
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"Unable to initialize video driver");
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return ERR_UNAVAILABLE;
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}
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video_driver_index = p_video_driver;
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if (!wants_webgl2 || webgl2_init_failed) {
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RasterizerDummy::make_current();
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}
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#else
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RasterizerDummy::make_current();
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#endif
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// JS Input interface (js/libs/library_godot_input.js)
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@ -738,8 +736,12 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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}
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DisplayServerJavaScript::~DisplayServerJavaScript() {
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//emscripten_webgl_commit_frame();
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//emscripten_webgl_destroy_context(webgl_ctx);
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#ifdef GLES3_ENABLED
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if (webgl_ctx) {
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emscripten_webgl_commit_frame();
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emscripten_webgl_destroy_context(webgl_ctx);
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}
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#endif
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}
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bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
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@ -968,5 +970,9 @@ bool DisplayServerJavaScript::get_swap_cancel_ok() {
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}
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void DisplayServerJavaScript::swap_buffers() {
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//emscripten_webgl_commit_frame();
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#ifdef GLES3_ENABLED
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if (webgl_ctx) {
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emscripten_webgl_commit_frame();
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}
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#endif
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}
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