Fixes missng 2D engine bits

-Mesh2D now works
-MultiMesh2D now works
-Polygon2D now works
-Added hooks for processing 2D particles
-Skeleton2D now works

2D particles still not working, but stuff needed for it is now implemented.
This commit is contained in:
reduz 2021-05-10 13:12:44 -03:00
parent a1cc6b45dc
commit 479391ef54
18 changed files with 395 additions and 308 deletions

View file

@ -858,8 +858,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
case Variant::PACKED_VECTOR2_ARRAY: {
Vector<Vector2> v2 = p_arrays[i];
array_len = v2.size();
format |= ARRAY_FLAG_USE_2D_VERTICES;
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
Vector<Vector3> v3 = p_arrays[i];
array_len = v3.size();
} break;