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C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
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11 changed files with 208 additions and 37 deletions
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@ -55,7 +55,8 @@ String GDMonoClass::get_full_name() const {
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}
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MonoType *GDMonoClass::get_mono_type() {
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// Care, you cannot compare MonoType pointers
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// Careful, you cannot compare two MonoType*.
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// There is mono_metadata_type_equal, how is this different from comparing two MonoClass*?
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return get_mono_type(mono_class);
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}
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