C#: Support type hints for exported Arrays

Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
This commit is contained in:
Ignacio Etcheverry 2019-03-05 21:39:50 +01:00
parent 187e6ae26d
commit 480d4c6fba
11 changed files with 208 additions and 37 deletions

View file

@ -55,7 +55,8 @@ String GDMonoClass::get_full_name() const {
}
MonoType *GDMonoClass::get_mono_type() {
// Care, you cannot compare MonoType pointers
// Careful, you cannot compare two MonoType*.
// There is mono_metadata_type_equal, how is this different from comparing two MonoClass*?
return get_mono_type(mono_class);
}