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	Update copyright statements to 2021
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
			
			
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		|  | @ -5,8 +5,8 @@ | |||
| /*                           GODOT ENGINE                                */ | ||||
| /*                      https://godotengine.org                          */ | ||||
| /*************************************************************************/ | ||||
| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | ||||
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | ||||
| /*                                                                       */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining */ | ||||
| /* a copy of this software and associated documentation files (the       */ | ||||
|  |  | |||
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