mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
This commit is contained in:
		
							parent
							
								
									532f6d4b43
								
							
						
					
					
						commit
						49c065d29c
					
				
					 2029 changed files with 302 additions and 302 deletions
				
			
		
							
								
								
									
										584
									
								
								editor/plugins/shader_editor_plugin.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										584
									
								
								editor/plugins/shader_editor_plugin.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,584 @@ | |||
| /*************************************************************************/ | ||||
| /*  shader_editor_plugin.cpp                                             */ | ||||
| /*************************************************************************/ | ||||
| /*                       This file is part of:                           */ | ||||
| /*                           GODOT ENGINE                                */ | ||||
| /*                    http://www.godotengine.org                         */ | ||||
| /*************************************************************************/ | ||||
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /*                                                                       */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining */ | ||||
| /* a copy of this software and associated documentation files (the       */ | ||||
| /* "Software"), to deal in the Software without restriction, including   */ | ||||
| /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||||
| /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||||
| /* permit persons to whom the Software is furnished to do so, subject to */ | ||||
| /* the following conditions:                                             */ | ||||
| /*                                                                       */ | ||||
| /* The above copyright notice and this permission notice shall be        */ | ||||
| /* included in all copies or substantial portions of the Software.       */ | ||||
| /*                                                                       */ | ||||
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||||
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||||
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||||
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||||
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||||
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||||
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||||
| /*************************************************************************/ | ||||
| #include "shader_editor_plugin.h" | ||||
| 
 | ||||
| #include "editor/editor_settings.h" | ||||
| #include "spatial_editor_plugin.h" | ||||
| #include "scene/resources/shader_graph.h" | ||||
| #include "io/resource_loader.h" | ||||
| #include "io/resource_saver.h" | ||||
| #include "os/keyboard.h" | ||||
| #include "editor/editor_node.h" | ||||
| #include "editor/property_editor.h" | ||||
| #include "os/os.h" | ||||
| #include "servers/visual/shader_types.h" | ||||
| 
 | ||||
| /*** SETTINGS EDITOR ****/ | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| /*** SCRIPT EDITOR ****/ | ||||
| 
 | ||||
| 
 | ||||
| Ref<Shader> ShaderTextEditor::get_edited_shader() const { | ||||
| 
 | ||||
| 	return shader; | ||||
| } | ||||
| void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader) { | ||||
| 
 | ||||
| 	shader=p_shader; | ||||
| 
 | ||||
| 
 | ||||
| 	_load_theme_settings(); | ||||
| 
 | ||||
| 	get_text_edit()->set_text(p_shader->get_code()); | ||||
| 
 | ||||
| 	_line_col_changed(); | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void ShaderTextEditor::_load_theme_settings() { | ||||
| 
 | ||||
| 	get_text_edit()->clear_colors(); | ||||
| 
 | ||||
| 	/* keyword color */ | ||||
| 
 | ||||
| 	get_text_edit()->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color",Color(0,0,0,0))); | ||||
| 	get_text_edit()->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0,0,0,0))); | ||||
| 	get_text_edit()->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"))); | ||||
| 	get_text_edit()->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"))); | ||||
| 	get_text_edit()->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"))); | ||||
| 	get_text_edit()->add_color_override("completion_font_color", EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"))); | ||||
| 	get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/highlighting/text_color",Color(0,0,0))); | ||||
| 	get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/highlighting/line_number_color",Color(0,0,0))); | ||||
| 	get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/highlighting/caret_color",Color(0,0,0))); | ||||
| 	get_text_edit()->add_color_override("caret_background_color",EDITOR_DEF("text_editor/highlighting/caret_background_color",Color(0,0,0))); | ||||
| 	get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/highlighting/text_selected_color",Color(1,1,1))); | ||||
| 	get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/highlighting/selection_color",Color(0.2,0.2,1))); | ||||
| 	get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2))); | ||||
| 	get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15))); | ||||
| 	get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15))); | ||||
| 	get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/highlighting/number_color",Color(0.9,0.6,0.0,2))); | ||||
| 	get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/highlighting/function_color",Color(0.4,0.6,0.8))); | ||||
| 	get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/highlighting/member_variable_color",Color(0.9,0.3,0.3))); | ||||
| 	get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4))); | ||||
| 	get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2))); | ||||
| 	get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1))); | ||||
| 	get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1))); | ||||
| 	get_text_edit()->add_color_override("symbol_color",EDITOR_DEF("text_editor/highlighting/symbol_color",Color::hex(0x005291ff))); | ||||
| 
 | ||||
| 	Color keyword_color= EDITOR_DEF("text_editor/highlighting/keyword_color",Color(0.5,0.0,0.2)); | ||||
| 
 | ||||
| 
 | ||||
| 	List<String> keywords; | ||||
| 	ShaderLanguage::get_keyword_list(&keywords); | ||||
| 
 | ||||
| 	if (shader.is_valid()) { | ||||
| 
 | ||||
| 
 | ||||
| 		for(const Map< StringName, Map<StringName,ShaderLanguage::DataType> >::Element *E=ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { | ||||
| 
 | ||||
| 			for (const Map<StringName,ShaderLanguage::DataType>::Element *F=E->get().front();F;F=F->next()) { | ||||
| 				keywords.push_back(F->key()); | ||||
| 			} | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		for(const Set<String>::Element *E =ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { | ||||
| 
 | ||||
| 			keywords.push_back(E->get()); | ||||
| 
 | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	for(List<String>::Element *E=keywords.front();E;E=E->next()) { | ||||
| 
 | ||||
| 		get_text_edit()->add_keyword_color(E->get(),keyword_color); | ||||
| 	} | ||||
| 
 | ||||
| 	//colorize core types
 | ||||
| 	//Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0));
 | ||||
| 
 | ||||
| 
 | ||||
| 	//colorize comments
 | ||||
| 	Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color",Color::hex(0x797e7eff)); | ||||
| 
 | ||||
| 	get_text_edit()->add_color_region("/*","*/",comment_color,false); | ||||
| 	get_text_edit()->add_color_region("//","",comment_color,false); | ||||
| 
 | ||||
| 	/*//colorize strings
 | ||||
| 	Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff)); | ||||
| 
 | ||||
| 	List<String> strings; | ||||
| 	shader->get_shader_mode()->get_string_delimiters(&strings); | ||||
| 
 | ||||
| 	for (List<String>::Element *E=strings.front();E;E=E->next()) { | ||||
| 
 | ||||
| 		String string = E->get(); | ||||
| 		String beg = string.get_slice(" ",0); | ||||
| 		String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String(); | ||||
| 		get_text_edit()->add_color_region(beg,end,string_color,end==""); | ||||
| 	}*/ | ||||
| } | ||||
| 
 | ||||
| void ShaderTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) { | ||||
| 
 | ||||
| 	print_line("code complete"); | ||||
| 
 | ||||
| 	ShaderLanguage sl; | ||||
| 	String calltip; | ||||
| 
 | ||||
| 	Error err =  sl.complete(p_code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())),r_options,calltip); | ||||
| 
 | ||||
| 	if (calltip!="") { | ||||
| 		get_text_edit()->set_code_hint(calltip); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ShaderTextEditor::_validate_script() { | ||||
| 
 | ||||
| 	String code=get_text_edit()->get_text(); | ||||
| 	//List<StringName> params;
 | ||||
| 	//shader->get_param_list(¶ms);
 | ||||
| 
 | ||||
| 	ShaderLanguage sl; | ||||
| 
 | ||||
| 	Error err =  sl.compile(code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))); | ||||
| 
 | ||||
| 	if (err!=OK) { | ||||
| 		String error_text="error("+itos(sl.get_error_line())+"): "+sl.get_error_text(); | ||||
| 		set_error(error_text); | ||||
| 		get_text_edit()->set_line_as_marked(sl.get_error_line(),true); | ||||
| 
 | ||||
| 	} else { | ||||
| 		for(int i=0;i<get_text_edit()->get_line_count();i++) | ||||
| 			get_text_edit()->set_line_as_marked(i,false); | ||||
| 		set_error(""); | ||||
| 	} | ||||
| 
 | ||||
| 	emit_signal("script_changed"); | ||||
| } | ||||
| 
 | ||||
| void ShaderTextEditor::_bind_methods() { | ||||
| 
 | ||||
| 
 | ||||
| 	//ADD_SIGNAL( MethodInfo("script_changed") );
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| ShaderTextEditor::ShaderTextEditor() { | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| /*** SCRIPT EDITOR ******/ | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void ShaderEditor::_menu_option(int p_option) { | ||||
| 
 | ||||
| 
 | ||||
| 	ShaderTextEditor *current = shader_editor; | ||||
| 
 | ||||
| 	switch(p_option) { | ||||
| 		case EDIT_UNDO: { | ||||
| 
 | ||||
| 
 | ||||
| 			current->get_text_edit()->undo(); | ||||
| 		} break; | ||||
| 		case EDIT_REDO: { | ||||
| 			current->get_text_edit()->redo(); | ||||
| 
 | ||||
| 		} break; | ||||
| 		case EDIT_CUT: { | ||||
| 
 | ||||
| 			current->get_text_edit()->cut(); | ||||
| 		} break; | ||||
| 		case EDIT_COPY: { | ||||
| 			current->get_text_edit()->copy(); | ||||
| 
 | ||||
| 		} break; | ||||
| 		case EDIT_PASTE: { | ||||
| 			current->get_text_edit()->paste(); | ||||
| 
 | ||||
| 		} break; | ||||
| 		case EDIT_SELECT_ALL: { | ||||
| 
 | ||||
| 			current->get_text_edit()->select_all(); | ||||
| 
 | ||||
| 		} break; | ||||
| 		case SEARCH_FIND: { | ||||
| 
 | ||||
| 			current->get_find_replace_bar()->popup_search(); | ||||
| 		} break; | ||||
| 		case SEARCH_FIND_NEXT: { | ||||
| 
 | ||||
| 			current->get_find_replace_bar()->search_next(); | ||||
| 		} break; | ||||
| 		case SEARCH_FIND_PREV: { | ||||
| 
 | ||||
| 			current->get_find_replace_bar()->search_prev(); | ||||
| 		} break; | ||||
| 		case SEARCH_REPLACE: { | ||||
| 
 | ||||
| 			current->get_find_replace_bar()->popup_replace(); | ||||
| 		} break; | ||||
| 		//case SEARCH_LOCATE_SYMBOL: {
 | ||||
| 
 | ||||
| 		//} break;
 | ||||
| 		case SEARCH_GOTO_LINE: { | ||||
| 
 | ||||
| 			goto_line_dialog->popup_find_line(current->get_text_edit()); | ||||
| 		} break; | ||||
| 
 | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void ShaderEditor::_notification(int p_what) { | ||||
| 
 | ||||
| 	if (p_what==NOTIFICATION_ENTER_TREE) { | ||||
| 
 | ||||
| 
 | ||||
| 	} | ||||
| 	if (p_what==NOTIFICATION_DRAW) { | ||||
| 
 | ||||
| 		RID ci = get_canvas_item(); | ||||
| 		Ref<StyleBox> style = get_stylebox("panel","Panel"); | ||||
| 		style->draw( ci, Rect2( Point2(), get_size() ) ); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| Dictionary ShaderEditor::get_state() const { | ||||
| #if 0 | ||||
| 	apply_shaders(); | ||||
| 
 | ||||
| 	Dictionary state; | ||||
| 
 | ||||
| 	Array paths; | ||||
| 	int open=-1; | ||||
| 
 | ||||
| 	for(int i=0;i<tab_container->get_child_count();i++) { | ||||
| 
 | ||||
| 		ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>(); | ||||
| 		if (!ste) | ||||
| 			continue; | ||||
| 
 | ||||
| 
 | ||||
| 		Ref<Shader> shader = ste->get_edited_shader(); | ||||
| 		if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) { | ||||
| 
 | ||||
| 			paths.push_back(shader->get_path()); | ||||
| 		} else { | ||||
| 
 | ||||
| 
 | ||||
| 			const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr()); | ||||
| 			if (owner) | ||||
| 				paths.push_back(owner->get_path()); | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		if (i==tab_container->get_current_tab()) | ||||
| 			open=i; | ||||
| 	} | ||||
| 
 | ||||
| 	if (paths.size()) | ||||
| 		state["sources"]=paths; | ||||
| 	if (open!=-1) | ||||
| 		state["current"]=open; | ||||
| 
 | ||||
| 
 | ||||
| 	return state; | ||||
| #endif | ||||
| 	return Dictionary(); | ||||
| } | ||||
| void ShaderEditor::set_state(const Dictionary& p_state) { | ||||
| #if 0 | ||||
| 	print_line("setting state.."); | ||||
| 	if (!p_state.has("sources")) | ||||
| 		return; //bleh
 | ||||
| 
 | ||||
| 	Array sources = p_state["sources"]; | ||||
| 	for(int i=0;i<sources.size();i++) { | ||||
| 
 | ||||
| 		Variant source=sources[i]; | ||||
| 
 | ||||
| 		Ref<Shader> shader; | ||||
| 
 | ||||
| 		if (source.get_type()==Variant::NODE_PATH) { | ||||
| 
 | ||||
| 			print_line("cain find owner at path "+String(source)); | ||||
| 			Node *owner=get_root_node()->get_node(source); | ||||
| 			if (!owner) | ||||
| 				continue; | ||||
| 
 | ||||
| 			shader = owner->get_shader(); | ||||
| 		} else if (source.get_type()==Variant::STRING) { | ||||
| 
 | ||||
| 			print_line("loading at path "+String(source)); | ||||
| 			shader = ResourceLoader::load(source,"Shader"); | ||||
| 		} | ||||
| 
 | ||||
| 		print_line("found shader at "+String(source)+"? - "+itos(shader.is_null())); | ||||
| 		if (shader.is_null()) //ah well..
 | ||||
| 			continue; | ||||
| 
 | ||||
| 		get_scene()->get_root_node()->call("_resource_selected",shader); | ||||
| 	} | ||||
| 
 | ||||
| 	if (p_state.has("current")) | ||||
| 	tab_container->set_current_tab(p_state["current"]); | ||||
| #endif | ||||
| } | ||||
| void ShaderEditor::clear() { | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_params_changed() { | ||||
| 
 | ||||
| 
 | ||||
| 	shader_editor->_validate_script(); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_editor_settings_changed() { | ||||
| 
 | ||||
| 		shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); | ||||
| 		shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); | ||||
| 		shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/indent/tab_size")); | ||||
| 		shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); | ||||
| 		shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); | ||||
| 		shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); | ||||
| 		shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); | ||||
| 		shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); | ||||
| 		shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); | ||||
| 		shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); | ||||
| 		shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_bind_methods() { | ||||
| 
 | ||||
| 	ClassDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed); | ||||
| 
 | ||||
| 	ClassDB::bind_method("_menu_option",&ShaderEditor::_menu_option); | ||||
| 	ClassDB::bind_method("_params_changed",&ShaderEditor::_params_changed); | ||||
| 	ClassDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders); | ||||
| 	//ClassDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
 | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::ensure_select_current() { | ||||
| 
 | ||||
| /*
 | ||||
| 	if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) { | ||||
| 
 | ||||
| 		ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>(); | ||||
| 		if (!ste) | ||||
| 			return; | ||||
| 		Ref<Shader> shader = ste->get_edited_shader(); | ||||
| 		get_scene()->get_root_node()->call("_resource_selected",shader); | ||||
| 	}*/ | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::edit(const Ref<Shader>& p_shader) { | ||||
| 
 | ||||
| 	if (p_shader.is_null()) | ||||
| 		return; | ||||
| 
 | ||||
| 
 | ||||
| 	shader=p_shader; | ||||
| 
 | ||||
| 	shader_editor->set_edited_shader(p_shader); | ||||
| 
 | ||||
| 	//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
 | ||||
| 	// see if already has it
 | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::save_external_data() { | ||||
| 
 | ||||
| 	if (shader.is_null()) | ||||
| 		return; | ||||
| 	apply_shaders(); | ||||
| 
 | ||||
| 	if (shader->get_path()!="" && shader->get_path().find("local://")==-1 &&shader->get_path().find("::")==-1) { | ||||
| 		//external shader, save it
 | ||||
| 		ResourceSaver::save(shader->get_path(),shader); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::apply_shaders()  { | ||||
| 
 | ||||
| 
 | ||||
| 	if (shader.is_valid()) { | ||||
| 		shader->set_code(shader_editor->get_text_edit()->get_text()); | ||||
| 		shader->set_edited(true); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| ShaderEditor::ShaderEditor() { | ||||
| 
 | ||||
| 
 | ||||
| 	HBoxContainer *hbc = memnew( HBoxContainer); | ||||
| 
 | ||||
| 	add_child(hbc); | ||||
| 
 | ||||
| 	edit_menu = memnew( MenuButton ); | ||||
| 	hbc->add_child(edit_menu); | ||||
| 	edit_menu->set_pos(Point2(5,-1)); | ||||
| 	edit_menu->set_text(TTR("Edit")); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD|KEY_Y), EDIT_REDO); | ||||
| 	edit_menu->get_popup()->add_separator(); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD|KEY_X), EDIT_CUT); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD|KEY_C), EDIT_COPY); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE); | ||||
| 	edit_menu->get_popup()->add_separator(); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL); | ||||
| 	edit_menu->get_popup()->connect("id_pressed", this,"_menu_option"); | ||||
| 
 | ||||
| 
 | ||||
| 	search_menu = memnew( MenuButton ); | ||||
| 	hbc->add_child(search_menu); | ||||
| 	search_menu->set_pos(Point2(38,-1)); | ||||
| 	search_menu->set_text(TTR("Search")); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), SEARCH_FIND); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT|KEY_F3), SEARCH_FIND_PREV); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD|KEY_R), SEARCH_REPLACE); | ||||
| 	search_menu->get_popup()->add_separator(); | ||||
| 	//search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
 | ||||
| 	search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE); | ||||
| 	search_menu->get_popup()->connect("id_pressed", this,"_menu_option"); | ||||
| 
 | ||||
| 
 | ||||
| 	goto_line_dialog = memnew(GotoLineDialog); | ||||
| 	add_child(goto_line_dialog); | ||||
| 
 | ||||
| 	shader_editor = memnew( ShaderTextEditor ); | ||||
| 	add_child(shader_editor); | ||||
| 	shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); | ||||
| 
 | ||||
| 
 | ||||
| 	shader_editor->connect("script_changed", this,"apply_shaders"); | ||||
| 	EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed"); | ||||
| 
 | ||||
| 	_editor_settings_changed(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void ShaderEditorPlugin::edit(Object *p_object) { | ||||
| 
 | ||||
| 	Shader* s = p_object->cast_to<Shader>(); | ||||
| 	shader_editor->edit(s); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| bool ShaderEditorPlugin::handles(Object *p_object) const { | ||||
| 
 | ||||
| 	bool handles = true; | ||||
| 	Shader *shader=p_object->cast_to<Shader>(); | ||||
| 	/*
 | ||||
| 	if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
 | ||||
| 		handles = false; | ||||
| 	*/ | ||||
| 
 | ||||
| 	return shader!=NULL; | ||||
| } | ||||
| 
 | ||||
| void ShaderEditorPlugin::make_visible(bool p_visible) { | ||||
| 
 | ||||
| 	if (p_visible) { | ||||
| 		button->show(); | ||||
| 		editor->make_bottom_panel_item_visible(shader_editor); | ||||
| 
 | ||||
| 	} else { | ||||
| 
 | ||||
| 		button->hide(); | ||||
| 		if (shader_editor->is_visible_in_tree()) | ||||
| 			editor->hide_bottom_panel(); | ||||
| 		shader_editor->apply_shaders(); | ||||
| 
 | ||||
| 	} | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| void ShaderEditorPlugin::selected_notify() { | ||||
| 
 | ||||
| 	shader_editor->ensure_select_current(); | ||||
| } | ||||
| 
 | ||||
| Dictionary ShaderEditorPlugin::get_state() const { | ||||
| 
 | ||||
| 	return shader_editor->get_state(); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditorPlugin::set_state(const Dictionary& p_state) { | ||||
| 
 | ||||
| 	shader_editor->set_state(p_state); | ||||
| } | ||||
| void ShaderEditorPlugin::clear() { | ||||
| 
 | ||||
| 	shader_editor->clear(); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditorPlugin::save_external_data() { | ||||
| 
 | ||||
| 	shader_editor->save_external_data(); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditorPlugin::apply_changes() { | ||||
| 
 | ||||
| 	shader_editor->apply_shaders(); | ||||
| } | ||||
| 
 | ||||
| ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { | ||||
| 
 | ||||
| 
 | ||||
| 	editor=p_node; | ||||
| 	shader_editor = memnew( ShaderEditor ); | ||||
| 
 | ||||
| 	shader_editor->set_custom_minimum_size(Size2(0,300)); | ||||
| 	button=editor->add_bottom_panel_item("Shader",shader_editor); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| ShaderEditorPlugin::~ShaderEditorPlugin() { | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Rémi Verschelde
						Rémi Verschelde