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Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process. - Also exposes EditorInterface.movie_maker_enabled as a property.
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055ee1276f
commit
49d7041d34
25 changed files with 632 additions and 481 deletions
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@ -38,101 +38,20 @@
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class Node3D;
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class Button;
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class PopupMenu;
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class EditorCommandPalette;
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class EditorDebuggerPlugin;
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class EditorExport;
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class EditorExportPlugin;
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class EditorFileSystem;
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class EditorImportPlugin;
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class EditorInspector;
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class EditorInspectorPlugin;
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class EditorInterface;
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class EditorNode3DGizmoPlugin;
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class EditorPaths;
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class EditorResourceConversionPlugin;
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class EditorResourcePreview;
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class EditorSceneFormatImporter;
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class EditorScenePostImportPlugin;
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class EditorSelection;
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class EditorSettings;
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class EditorToolAddons;
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class EditorTranslationParserPlugin;
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class EditorUndoRedoManager;
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class FileSystemDock;
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class ScriptCreateDialog;
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class ScriptEditor;
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class VBoxContainer;
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class EditorInterface : public Node {
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GDCLASS(EditorInterface, Node);
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protected:
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static void _bind_methods();
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static EditorInterface *singleton;
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TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
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public:
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static EditorInterface *get_singleton() { return singleton; }
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VBoxContainer *get_editor_main_screen();
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void edit_resource(const Ref<Resource> &p_resource);
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void edit_node(Node *p_node);
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void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
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void open_scene_from_path(const String &scene_path);
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void reload_scene_from_path(const String &scene_path);
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void play_main_scene();
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void play_current_scene();
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void play_custom_scene(const String &scene_path);
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void stop_playing_scene();
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bool is_playing_scene() const;
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String get_playing_scene() const;
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Node *get_edited_scene_root();
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PackedStringArray get_open_scenes() const;
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ScriptEditor *get_script_editor();
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EditorCommandPalette *get_command_palette() const;
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void select_file(const String &p_file);
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Vector<String> get_selected_paths() const;
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String get_current_path() const;
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String get_current_directory() const;
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void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
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EditorSelection *get_selection();
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//EditorImportExport *get_import_export();
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Ref<EditorSettings> get_editor_settings();
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EditorPaths *get_editor_paths();
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EditorResourcePreview *get_resource_previewer();
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EditorFileSystem *get_resource_file_system();
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FileSystemDock *get_file_system_dock();
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Control *get_base_control();
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float get_editor_scale() const;
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void set_plugin_enabled(const String &p_plugin, bool p_enabled);
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bool is_plugin_enabled(const String &p_plugin) const;
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void set_movie_maker_enabled(bool p_enabled);
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bool is_movie_maker_enabled() const;
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EditorInspector *get_inspector() const;
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Error save_scene();
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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void restart_editor(bool p_save = true);
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Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
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void set_main_screen_editor(const String &p_name);
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void set_distraction_free_mode(bool p_enter);
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bool is_distraction_free_mode_enabled() const;
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EditorInterface();
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};
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class EditorPlugin : public Node {
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GDCLASS(EditorPlugin, Node);
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