mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked around by removing an empty line. This keeps formatting consistent between clang-format 15 and 16. Also added a change in the 3-to-4 project converter to fix bogus formatting in clang-format < 17.
This commit is contained in:
parent
2f73a059ce
commit
49f4860ce3
4 changed files with 100 additions and 100 deletions
|
|
@ -604,8 +604,7 @@ layout(std140) uniform GlobalShaderUniformData { //ubo:1
|
|||
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
|
||||
};
|
||||
|
||||
/* Material Uniforms */
|
||||
|
||||
/* Material Uniforms */
|
||||
#ifdef MATERIAL_UNIFORMS_USED
|
||||
|
||||
/* clang-format off */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue