Style: Mark clang-format 16 as supported for pre-commit hook

It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.

Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
This commit is contained in:
Rémi Verschelde 2023-12-06 13:12:18 +01:00
parent 2f73a059ce
commit 49f4860ce3
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4 changed files with 100 additions and 100 deletions

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@ -604,8 +604,7 @@ layout(std140) uniform GlobalShaderUniformData { //ubo:1
vec4 global_shader_uniforms[MAX_GLOBAL_SHADER_UNIFORMS];
};
/* Material Uniforms */
/* Material Uniforms */
#ifdef MATERIAL_UNIFORMS_USED
/* clang-format off */